Self-Help Books from Cengage Learning PTR

Beginning OpenGL Game Programming, Second Edition

Beginning OpenGL Game Programming, Second Edition

ISBN 13: 9781598635287

ISBN 10: 159863528X

Author: Luke Benstead

Pages: 290

Published: 03/12/2009

Print Book Price: $34.99 Add to cart

eBook Price: $17.14 Add to cart

eBook Download Instructions

Companion downloads

Description
Are you a beginning programmer just getting started in 3D graphics programming? If you’re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Perfect for beginning game developers or programmers who are new to game development.
  • Covers all the features of the latest release of OpenGL as they relate to games.
  • The accompanying CD-ROM features all the source code used in the book as well as bonus chapters and games, the OpenGL Extension Library, and more.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=159863528X
Author Bio
Luke Benstead
Luke has been programming OpenGL and C++ for 7 years. He graduated from the University of Portsmouth in 2002 with a Bsc(hons) Degree in Multimedia Programming and an HND in Software Engineering. At Portsmouth he was also awarded the Climax Prize for Best Interactive Technology Project for an OpenGL modeling application. Luke is an active member of the gamedev.net community and co-maintainer of nehe.gamedev.net. He currently works as a software developer in London.
cover image - Beginning OpenGL Game Programming, Second Edition
Table of Contents
Introduction

Part I: OpenGL Basics
1. The Exploration Begins...Again
2. Creating a Simple OpenGL Application
3. OpenGL States and Primitives
4. Transformations and Matrices
5. OpenGL Extensions
6. Moving to a Programmable Pipeline
7. Texture Mapping

Part II: Beyond the Basics
8. Lighting, Blending, and Fog
9. More on Texture Mapping
10. Improving Your Performance
11. Displaying Text
12. OpenGL Buffers
13. The Endgame