Self-Help Books from Cengage Learning PTR

Game Programming for Teens

Game Programming for Teens

ISBN 13: 9781598635188

ISBN 10: 1598635182

Author: Maneesh Sethi

Pages: 349

Published: 08/14/2008

Print Book Price: $29.99 Add to cart

eBook Price: $20.99 Add to cart

eBook Download Instructions

Companion downloads

Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
  • Newest edition of bestselling "Game Programming for Teens," which teaches teens or beginners step-by-step how to create a fully-functioning game.
  • Unlike the previous two editions, uses BlitzMax, a cross-platform programming language that works on Windows, Mac, and Linux operating systems.
  • Companion website available here:
Author Bio
Maneesh Sethi
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at
cover image - Game Programming for Teens
Table of Contents
Part I: The Basics of BASIC;
1. Getting Started;
2. Getting to Know BASIC;
3. Loops, Functions, Arrays, and Types;
4. The Style Factor;

Part II: Getting Graphical;
5. Beginning Graphics;
6. Page Flipping and Pixel Plotting;
7. Animation;
8. Collision Detection;

Part III: Completing the Puzzle;
9. Handling Input;
10. Sounds and Music;
11. Artificial Intelligence;
12. The Final Frontier: Invaderz!!!;

Part IV: Appendices;
A. Scan Code Reference;
B. Useful Links;
C. What's on the CD;