Self-Help Books from Cengage Learning PTR

Anime Studio, The Official Guide

Anime Studio, The Official Guide

ISBN 13: 9781598634327

ISBN 10: 1598634321

Author: Kelly L. Murdock

Pages: 512

Published: 01/18/2008

Print Book Price: $39.99 Add to cart

Companion downloads

Description
Discover all of the unique capabilities of Anime Studio, a 2D animation software program with some amazing advanced features such as the ability to move the camera in 3D, a bone-based rigging system for manipulating 2D images and vectors, particle systems, dynamic bones, and the ability to import and view 3D models with textures. "Anime Studio™: The Official Guide" shows first-time animators, hobbyists, and digital enthusiasts how to create, render, and animate characters and even entire scenes that can be exported to various video, TV, and web formats for viewing and sharing. Using clear examples and step-by-step tutorials to help you conquer each feature and new skill, the book includes instruction on managing and configuring the workspace, working with layers, using drawing tools, editing curves, working with bones, and adding sound. You’ll even learn how to render a final scene and export it, import and integrate 3D models and textures, video, and Photoshop files, and add special effects. "Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this
innovative animation program.
Benefits
  • The latest in our list of Official Guides from e frontier
  • The first book on the market to cover this popular new software
  • Written by an experienced, successful author
  • Includes short, easy-to-complete tutorials that teach by example
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1598634321
Author Bio
Kelly L. Murdock
Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.
cover image - Anime Studio, The Official Guide
Table of Contents
PART I: GETTING STARTED WITH ANIME STUDIO.
1: Understanding Anime Studio.
2: Exploring the Anime Studio Interface.
3: Managing and Configuring the Workspace.
4: Working with Layers.
5: Getting Help.
PART II: DRAWING IN ANIME STUDIO.
6: Using Vector Layers.
7: Using the Drawing Tools.
8: Working with Text.
9: Editing Points.
10: Editing Curves.
11: Filling Shapes and Using Outlines.
12: Setting Object Style.
PART III: USING BONES.
13: Changing the View with Cameras.
14: Working with Bones.
PART IV: ANIMATING IN ANIME STUDIO.
15: Understanding Keyframes and Tweening.
16: Working with the Timeline.
17: Manipulating Animation Graphs.
18: Working with Sound.
PART V: RENDERING AND EXPORTING.
19: Rendering the Final Scene.
20: Exporting to Flash.
PART VI: WORKING WITH IMAGE, GROUP, SWITCH, AND NOTE LAYERS.
21: Exporting to AVI and Quck Time.
22: Adding Image Layers.
23: Organizing Layers into Groups.
24: Using Switch Layers and Lip Synching.
25: Commenting with note Layers.
26: Working with the Content Library.
27: Importing Content.
28: Downloading Ne Content.
PART VIII: WORKING WITH 3D.
29: Using 3D Layers.
30: Using Anie Studio with Other 3D Packages.
PART IX: ADDING SPECIAL EFFECTS.
31: Using Particle Layers.
32: Using Motion Blur nd Depth of Field.
PART X: EXTENDING ANIME STUDIO WITH SCRIPTS.
33: Working with Actions.
34: Customizing the Interface.
35: Using Lua.
Appendix A: Anime Studio Keyboard Shortcuts.
Index.