Self-Help Books from Cengage Learning PTR

Thinking Animation, Bridging the Gap Between 2D and CG

Thinking Animation, Bridging the Gap Between 2D and CG

ISBN 13: 9781598632606

ISBN 10: 1598632604

Author: Angie Jones; Jamie Oliff

Pages: 368

Published: 06/16/2006

Print Book Price: $39.99 Add to cart

eBook Price: $19.24 Add to cart

eBook Download Instructions

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
  • Written for beginners and experts alike, the books appeals to both traditional animators trying to break into CG, and CG animators who want to learn traditional animation techniques.
  • Provides useful, current techniques that readers can apply directly to their animation.
  • The experienced contributing authors come from a wide variety of backgrounds including stop motion, traditional animation, visual effects, and computer generated animation.
  • Loaded with full-color images, tutorials, and interviews.
Author Bio
Angie Jones
Angie Jones began her animatioin career at a San Diego studio of more than 150 traditional animators. As a female animator, she was a novelty. Even rarer at this traditional studio was her willingness to create animation with a computer. although she was trained at a fine art school, she readily embraced the computer and for the past ten years she has worked on several productions, including Stuart Little 2, Disney's 50th anniversary commercials, Oddworld: Abe's Exoddus, Garfield, Dino Crisis 3, Scooby Doo 2, Xmen 2, and National Treasure.
Jamie Oliff
Jamie Oliff was trained in classical animation at Sheridan College of Art and Design and has worked in the animation industry for more than 20 years. An award-winning director and long-time feature film animator, his credits include the first season of The Ren & Stimpy Show, many feature-length animated pictures such as the Hunchback of Notre Dame, Mulan, Hercules, The Emperor's New Groove, and CGI animation on titles ranging from Kangaroo Jack to Scooby Doo 2, and National Treasure.
cover image - Thinking Animation, Bridging the Gap Between 2D and CG
Table of Contents
Part I. Foundation
1. Fleas on the Shoulders of Giants
2. Tell Me a Story
3. The Good, the Bad, and the Just Plain Annoying
Part II. Animation
4. The Thursday Animator
5. Every Frame Counts
6. Acting in the Moment, Again and Again and Again
Part III. And Now a Word from the Producer
7. Studio Politics: When Push Comes to Stab
8. The End of the Beginning
9. Indexes
Part IV. History and Production Notes