Self-Help Books from Cengage Learning PTR

Game Programming for Teens, Second Edition

Game Programming for Teens, Second Edition

ISBN 13: 9781592008346

ISBN 10: 1592008348

Author: Maneesh Sethi

Pages: 400

Published: 05/06/2005

Print Book Price: $29.99 Add to cart

Companion downloads

Description
You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
Benefits
  • The second edition of the bestselling "Game Programming for Teens"
  • Written using the most up-to-date version of the Basic language--an easy language for readers who are just starting out
  • Readers are able to learn at their own pace as they work through the step-by-step process of creating a game
  • Truly aimed at teens, this book is written by a best selling teen author with impressive industry experience
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1592008348
Author Bio
Maneesh Sethi
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
cover image - Game Programming for Teens, Second Edition
Table of Contents
Part I: The Basics of BASIC 1
1. Getting Started
2. Getting to Know BASIC
3. Loops, Functions, Arrays, and Types
4. The Style Factor

Part II: Getting Graphical
5. Beginning Graphics
6. Page Flipping and Pixel Plotting
7. Basic Image Programming
8. Animation
9. Collision Detection

Part III: Completing the Puzzle
10. Handling Input
11. Sounds and Music
12. Artificial Intelligence
13. The Final Frontier: Invaderz!!!

Part IV: Appendices
A. Scan Code Reference
B. Useful Links
C. What''s on the CD
Index