Self-Help Books from Cengage Learning PTR

Character Animation With Direct3D

Character Animation With Direct3D

ISBN 13: 9781584505709

ISBN 10: 1584505702

Author: Carl Granberg

Pages: 448

Published: 04/23/2009

Print Book Price: $39.99 Add to cart

eBook Price: $19.24 Add to cart

eBook Download Instructions

Companion downloads

Description
Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for
any game developer looking to create more life-like and interesting game characters.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Teaches the essentials of character animation for games and film using Direct3D 10
  • Provides a non-genre specific approach so programmers of FPS, RTS, RPG games or animated films will all benefit.
  • CD-ROM will contain all project files for Direct3D 10, and Visual Studio 2005 and several character meshes, including faces, eyes, textures and more.
Author Bio
Carl Granberg
Carl Granberg has been creating games on a hobby basis since the old DOS-based Mode 13h graphics, after which he moved on to DirectDraw and finally Direct3D graphics. He received his master of science in computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years. He is currently working as a Tools programmer at Remedy Entertainment in Finland. He’s also involved with a group of hobby game developers that goes by the name of BugFactory (www.bugfactory.fi), which has just released its first title, The Tales of Bingwood. For matters relating to this book, he can be contacted at carl@bugfactory.fi.
cover image - Character Animation With Direct3D
Table of Contents
Introduction
Chapter 1: Introduction to Character Animation
Chapter 2: A Direct3D Primer
Chapter 3: Skinned Meshes
Chapter 4: Skeletal Animation
Chapter 5: Advanced Skeletal Animation Techniques
Chapter 6: Physics Primer
Chapter 7: Ragdoll Simulation
Chapter 8: Morphing Animation
Chapter 9: Facial Animation
Chapter 10: Making Characters Talk
Chapter 11: Inverse Kinematics
Chapter 12: Wrinkle Maps
Chapter 13: Crowd Simulation
Chapter 14: Character Decals
Chapter 15: Hair Animation
Chapter 16: Putting It All Together