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Ultimate Game Programming with DirectX

Ultimate Game Programming with DirectX

ISBN 13: 9781584505594

ISBN 10: 1584505591

Author: Allen Sherrod

Pages: 496

Published: 01/21/2009

Print Book Price: $49.99 Add to cart

eBook Price: $24.14 Add to cart

eBook Download Instructions

Companion downloads

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and
how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you’ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you’ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping
techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you’re a current gamedevelopment
student or a professional developer, you’ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
  • Teaches aspiring game programmers the fundamentals of DirectX game development.
  • Provides coverage of scene management topics rarely covered in books for C++ programmers and aspiring game
  • Covers animation techniques rarely ever touched in any books and will also go into great detail on their
  • Includes a companion CD-ROM with all chapter source code, media, and executable files for the entire book.
Author Bio
Allen Sherrod
Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the website, and is the creator of
cover image - Ultimate Game Programming with DirectX
Table of Contents
Chapter 1 Introduction to DirectX 10

Chapter 2 Direct3D 10

Chapter 3 Rendering Geometry

Chapter 4 Shader Model 4

Chapter 5 Transformations

Chapter 6 Shading and Surfaces

Chapter 7 Additional Texture Mapping

Chapter 8 Game Math

Chapter 9 Sound in DirectX

Chapter 10 Game Input

Chapter 11 3D Models

Chapter 12 Animations

Chapter 13 Lighting

Chapter 14 Conclusions

Appendix A Answers to Chapter Questions

Appendix B Recommended Resources