Self-Help Books from Cengage Learning PTR

Beginning C++ Through Game Programming

Beginning C++ Through Game Programming

ISBN 13: 9781435457423

ISBN 10: 1435457420

Author: Michael Dawson

Pages: 352

Published: 10/18/2010

Print Book Price: $27.95 Add to cart

eBook Price: $13.64 Add to cart

eBook Download Instructions

Companion downloads

Description
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Features 25% new material with coverage of all the latest technology.
  • Written for the beginner, this book assumes no previous programming experience.
  • Approaches learning C++ from a unique and fun perspective.
  • Features helpful questions, extensive end-of-chapter exercises, and web downloads to reinforce self-practice and learning.
Author Bio
Michael Dawson
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.
cover image - Beginning C++ Through Game Programming
Table of Contents
Introduction.
1. Types, Variables, and Standard I/O: Lost Fortune.
2. Truth, Branching, and the Game Loop.
3. For Loops, Strings, and Arrays: Word Jumble.
4. The Standard Template Library: Hangman.
5. Functions: Mad Lib.
6. References: Tic-Tac-Toe.
7. Pointers: Tic-Tac-Toe 2.0 .
8. Classes: Critter Caretaker.
9. Advanced Classes and Dynamic Memory.
10. Inheritance and Polymorphism: Blackjack.
Appendix A: Creating Your First C++ Program.
Appendix B: Operator Precedence.
Appendix C: Keywords.
Appendix D: ASCII Chart.
Appendix E: Escape Sequences.
Index.
Sample Chapters