Self-Help Books from Cengage Learning PTR

C# Game Programming, For Serious Game Creation

C# Game Programming, For Serious Game Creation

ISBN 13: 9781435455566

ISBN 10: 1435455568

Author: Daniel Schuller

Pages: 488

Published: 06/16/2010

Print Book Price: $49.99 Add to cart

eBook Price: $24.14 Add to cart

eBook Download Instructions

Companion downloads

Description
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Written for experienced programmers who want to learn how to create games using C#.
  • Skills are taught using hands-on exercises that lead to the creation of two sample games.
  • The accompanying CD-Rom features all the source code and game assets used in the book.
Author Bio
Daniel Schuller
Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.
cover image - C# Game Programming, For Serious Game Creation
Table of Contents
PART I: BACKGROUND.
1. C# Brief Overview and Latest Features.
2. OpenGL Brief Overview.
3. Tao Brief Overview.
4. Modern Methods.
PART II: IMPLEMENTATION
5. Basics.
6. Games.
7. Accelerated 2D Graphics.
8. Math.
PART III: GAMES.
9. 2D Space Game.
10. 3D Battlezone-Type Game.
Part IV: Your Game.
11. Overview of Game Genres.
PART V: RECOMMENDED READING.
Appendix.