Self-Help Books from Cengage Learning PTR

Python Programming for the Absolute Beginner, Third Edition

Python Programming for the Absolute Beginner, Third Edition

ISBN 13: 9781435455009

ISBN 10: 1435455002

Author: Michael Dawson

Pages: 464

Published: 01/01/2010

Print Book Price: $34.99 Add to cart

eBook Price: $17.14 Add to cart

eBook Download Instructions

Companion downloads

Description
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
Benefits
  • Perfect for the beginning programmer who wants to learn Python, a powerful, flexible, and concise programming language.
  • Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned.
  • Each end-of-chapter project is games-based, making programming fun and accessible.
  • Accompanying website contains all of the software needed to write and run the programs in the book.
Author Bio
Michael Dawson
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.
cover image - Python Programming for the Absolute Beginner, Third Edition
Table of Contents
Introduction.
1. Getting Started: The Game Over Program.
2. Types, Variables, and Simple I/O: The Useless Trivia Program.
3. Branching, while Loops, and Program Planning: The Guess My Number Game.
4. for Loops, Strings, and Tuples: The Word Jumble Game.
5. Lists and Dictionaries: The Hangman Game.
6. Functions: Tic-Tac-Toe.
7. Files and Exceptions: The Trivia Challenge Game.
8. Software Objects: The Critter Caretaker Program.
9. Object-Oriented Programming: The Blackjack Game.
10. GUI Development: The Mad Lib Program.