Self-Help Books from Cengage Learning PTR

Beginning Game Programming

Beginning Game Programming

ISBN 13: 9781435454279

ISBN 10: 1435454278

Author: Jonathan S. Harbour

Pages: 448

Published: 07/27/2009

Print Book Price: $34.99 Add to cart

eBook Price: $17.14 Add to cart

eBook Download Instructions

Companion downloads

"Beginning Game Programming, Third Edition" shows budding game developers how to take their
game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.
Note*: If you are buying the e-book version of this product, any CD/DVD supplement files referenced throughout the book can be accessed for free at our Companion Downloads page.
  • No previous game programming experience required.
  • All techniques are taught using step-by-step instructions
  • This updated, new edition includes end-of-chapter quizzes and exercises to help readers practice their new skills.
Author Bio
Jonathan S. Harbour
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony ( and Aquaphobia: Mutant Brain Sponge Madness (
cover image - Beginning Game Programming
Table of Contents
PART I: Introduction to Game Programming with Windows and DirectX;

Chapter 1: Getting Started with Windows;
Chapter 2: Listening to Windows Messages;
Chapter 3: Initializing Direct3D;

PART II: The Game Programming Toolbox;

Chapter 4: Drawing Bitmaps;
Chapter 5: Getting Input with the Keyboard, Mouse, and Controller;
Chapter 6: Drawing and Animating Sprites;
Chapter 7: Transforming Sprites;
Chapter 8: Detecting Sprite Collisions;
Chapter 9: Printing Text;
Chapter 10: Scrolling the Background;
Chapter 11: Playing Audio;
Chapter 12: Learning the Basic of 3D Rendering;
Chapter 13: Rendering 3D Model Files;

PART III: Game Project;

Chapter 14: The Anti-Virus Game;

PART IV: Appendices

Appendix A: Configuring Visual C++;
Appendix B: Resources for Further Study;
Appendix C: Chapter Quiz Answers;
Appendix D: Additional Examples